What is game as a service (gaas)?

 

In recent years, we have witnessed a significant change in the video game scenario. With the exponential increase in production costs and the growing demand for more engaging and lasting game experiences, industry companies have been looking for new ways to maximize their profits and keep players engaged for longer periods. One of these alternatives, which has gained prominence and popularity, is known as “Game As a Service” (or Gaas).

Also read:

Let’s see in detail what exactly is Gaa, because it has become so popular and what its pros and cons, and highlighting remarkable examples of games and companies that adopted this model.

The concept of game as a service

When we talk about “Game As a Service”, we are referring to a business model in which games are designed and distributed to offer a continuous experience to players, usually through regular content updates, expansions and live events. Unlike the traditional model of launching a complete game with a single purchase, GAAs involves the delivery of content over time, keeping players involved and encouraging prolonged participation.

In practical terms, this can manifest itself in many ways:

  • Microtransations: Players have the option to purchase virtual items such as characters skins, weapons or other cosmetic elements for payment.
  • Season pass: Many games offer players the opportunity to buy a “season pass” that unlocks a series of rewards and exclusive content over a specific time period.
  • Signatures: Some games, especially the Massive Multiplayer online (MMOs), adopt a signature model, where players pay a regular fee to access all game features and receive additional benefits.

There are several reasons why Game AS AS Service has gained so much popularity in the game industry. Instead of depending exclusively on the starting sales of the game, companies can count on a continuous source of revenue through microtransations, season passes and signatures, which can result in a more predictable and stable cash flow.

In addition, by providing new content and regular events, GAA games encourage players to return regularly, thus maintaining an active and engaged user base for prolonged periods.

The Gaa model also offers flexibility and scalability, allowing developers to adjust and adapt the game based on players feedback, introducing new features, bug corrections and additional content quickly and efficiently.

Finally, Gaas games tend to develop strong and cohesive communities around themselves, providing players a sense of belonging and connection with other fans of the game.

Advantages and Disadvantages

Like any business model, Game as Service has its advantages and disadvantages:

Advantages:

  • Longevity: Gaa games have the potential to last for years as they continue to evolve and expand over time.
  • Active Community: Gaas titles often develop passionate and involved communities, providing a rewarding social experience for players.
  • Constant updates: Players can enjoy a constant flow of news, including new content, special events and quality of life improvements.

Disadvantages:

  • Launching problems: Some Gaa games face significant release problems such as bugs, performance problems and lack of content, which can negatively affect the player’s initial experience.
  • Aggressive monetization: The Gaas model is often criticized for its aggressive monetization approach, with some companies prioritizing profits about the player’s experience.
  • Dependence on the user base: Gaa games depend on an active and engaged players base to support their business model, which may be a risk if the popularity of the game decreases.

Notable examples of gain games

Some of the most popular games that adopted the Gaa model include:

  • Fortnite: This Cultural Phenomenon of Epic Games is known for its regular microtransurans and live events.
  • League of Legends: As one of the world’s largest eSports titles, League of Legends offers a robust gaa experience with frequent updates of champions, skins and seasonal events.
  • Final Fantasy XIV: A Realm Reborn: Following a problematic initial release, this MMORPG was successfully relaunched and continues to prosper with regular content updates and expansions.
  • Warframe: This free third -person Digital Extremes shooting game is acclaimed for its generosity of content and fair monetization.
  • World of Warcraft: As one of the most popular MMORPGs of all time, World of Warcraft continues to evolve and grow with new expansions and regular content.
Fortnite

In short, Game As A Service represents an innovative and profitable approach to game development and distribution, offering a continuous and engaging experience for players while providing companies with a stable source of revenue. Although it has unique challenges, such as release problems and monetization concerns, the Gaa model has shown to be highly successful to many companies and continues to shape the future of the game industry.

 

 

Must Read