Developers seek to ensure compatibility of existing games with the new Sony console

Understand:
- According to The Verge, Sony is preparing to launch the PS5 Pro by the end of this year;
- Among the improvements of the Trinity model, Sony seems to be focusing on expanding the use of graphic resources such as Ray Tracing, which creates better light effects on games;
- The compatibility of existing titles with the new console is also being worked on;
- GPU rendering “about 45% faster than the standard PlayStation 5” and larger and faster CPU were other improvements cited by The Verge;
- The default PS5 should continue to be marketed, and it is expected that developers will create a unique package capable of supporting the PS5 and PS5 Pro.

The Trinity codename model should include a more powerful graphic processing unit (GPU) and a slightly faster central processing unit (CPU). Developers are being encouraged to use more graphic features such as Ray Tracing, with improvements that include render games with skilled technology and achieve higher frame resolutions and rates in some games.
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PlayStation 5 Pro will have more powerful Ray Tracing Architecture
Documents about the PS5 Pro cited by The Verge point out that Sony wants to rendering the GPU “about 45% faster than the default PlayStation.” In addition to a larger GPU with faster memory to improve ray tracing in games, the new console also uses a “more powerful ray tracing architecture” up to three times faster than the ordinary PS5.

The article also says that Sony should continue to sell the default PS5 even after the release of the new console, expecting game developers to create a unique package capable of supporting both PS5 and PS5 Pro – and correcting existing games to achieve better performance.