First-person shooting games, known as FPS (First-Perse Shooter), are one of the most popular and influential genres in the world of video games. With iconic franchises such as Call of Duty, Battlefield and Halo, these games captured the imagination of millions of players around the world. However, the origin of this genre is often debated and little known. After all, what was the first FPS released?
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The first FPS released
To understand the roots of FPS, we must return to the beginning of interactive computer graphics. In 1973, a team of developers created Maze War. This game is often cited as the first FPS in history. Initially developed on high xerox, one of the first personal computers, Maze War had rudimentary graphics and a first -person perspective, allowing players to navigate a maze and shoot opponents controlled by other players or artificial intelligence.
Maze War not only introduced first -person perspective, but also established fundamental elements that would become standard FPS characteristics, such as players (multiplayer) and navigation in three -dimensional environments.

Almost simultaneously, in 1974, Spasim emerged as a direct competitor of Maze War. Created by Jim Bowery, Spasim also offered a first person experience, but with a more spatial simulation focus. Players controlled spaceships in a three -dimensional environment, and the game supported up to 32 players simultaneously, an impressive feat for the time.
Wolfenstein 3D, released in 1992 by ID Software, is widely considered the starting point of modern FPS. The game stood out for its advanced graphics, quick and engaging gameplay, and a narrative where the player was an ally spy escaping from a Nazi castle. In addition, Wolfenstein 3D has popularized the use of complex maps, power-ups and a variety of weapons, setting a standard for future games of its kind.

In 1993, ID Software launched Doom, which consolidated and expanded the mechanics introduced by Wolfenstein 3D and was eventually considered to be the FPS father today. Doom introduced Mods, an active online community, and a level of violence and innovative action for the time. The game also offered a robust multiplayer experience through the IPX protocol, allowing local network competitions, being a precursor of modern online games.
Although Maze War and Spasim could claim the title of first FPS, it was with Wolfenstein 3D and Doom that the genre actually found its way and won a massive audience. These games have established the foundations for narrative, gameplay and interactivity that define the FPS to this day.